CHRONO

CHRONO

CHRONO

CHRONO

a two-player platform-fighter splattered with neon glow, kinetic movement, and just a sprinkle of bullet time.

a two-player platform-fighter splattered with neon glow, kinetic movement, and just a sprinkle of bullet time.

a two-player platform-fighter splattered with neon glow, kinetic movement, and just a sprinkle of bullet time.

a two-player platform-fighter splattered with neon glow, kinetic movement, and just a sprinkle of bullet time.

00

00

00

00

.info

CHRONO is a two player action game available on Steam, Itch.  I developed it completely independently over the course of six months at NYU Game Center. It was released on December 12th, 2018.

Since then its been downloaded 50,000+ times alongside being shown at Wonderville and the Brooklyn Brewery.

Developed in Unity Engine with C#.
Sound Design in Ableton Live & Logic Pro X.
Visual Design in Photoshop & Illustrator.

type

Game

skill

Game Development

tools

Framer

CHRONO is a two player action game available on Steam, Itch.  I developed it completely independently over the course of six months at NYU Game Center. It was released on December 12th, 2018.

Since then its been downloaded 50,000+ times alongside being shown at Wonderville and the Brooklyn Brewery.

Developed in Unity Engine with C#.
Sound Design in Ableton Live & Logic Pro X.
Visual Design in Photoshop & Illustrator.

type

Game

skill

Game Development

tools

Framer

CHRONO is a two player action game available on Steam, Itch.  I developed it completely independently over the course of six months at NYU Game Center. It was released on December 12th, 2018.

Since then its been downloaded 50,000+ times alongside being shown at Wonderville and the Brooklyn Brewery.

Developed in Unity Engine with C#.
Sound Design in Ableton Live & Logic Pro X.
Visual Design in Photoshop & Illustrator.

type

Game

skill

Game Development

tools

Framer

CHRONO is a two player action game available on Steam, Itch.  I developed it completely independently over the course of six months at NYU Game Center. It was released on December 12th, 2018.

Since then its been downloaded 50,000+ times alongside being shown at Wonderville and the Brooklyn Brewery.

Developed in Unity Engine with C#.
Sound Design in Ableton Live & Logic Pro X.
Visual Design in Photoshop & Illustrator.

type

Game

skill

Game Development

tools

Framer

01

01

01

01

01

01

01

01

02

02

02

02

03

03

03

03

.say hello

im excited to figure out what's next for me! drop me an email and let's chat.

.say hello

im excited to figure out what's next for me! drop me an email and let's chat.

.say hello

im excited to figure out what's next for me! drop me an email and let's chat.

.say hello

im excited to figure out what's next for me! drop me an email and let's chat.