CHRONO
CHRONO
CHRONO
CHRONO
a two-player platform-fighter splattered with neon glow, kinetic movement, and just a sprinkle of bullet time.
a two-player platform-fighter splattered with neon glow, kinetic movement, and just a sprinkle of bullet time.
a two-player platform-fighter splattered with neon glow, kinetic movement, and just a sprinkle of bullet time.
a two-player platform-fighter splattered with neon glow, kinetic movement, and just a sprinkle of bullet time.
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.info
CHRONO is a two player action game available on Steam, Itch. I developed it completely independently over the course of six months at NYU Game Center. It was released on December 12th, 2018.
Since then its been downloaded 50,000+ times alongside being shown at Wonderville and the Brooklyn Brewery.
Developed in Unity Engine with C#.
Sound Design in Ableton Live & Logic Pro X.
Visual Design in Photoshop & Illustrator.
type
Game
skill
Game Development
tools
Framer
CHRONO is a two player action game available on Steam, Itch. I developed it completely independently over the course of six months at NYU Game Center. It was released on December 12th, 2018.
Since then its been downloaded 50,000+ times alongside being shown at Wonderville and the Brooklyn Brewery.
Developed in Unity Engine with C#.
Sound Design in Ableton Live & Logic Pro X.
Visual Design in Photoshop & Illustrator.
type
Game
skill
Game Development
tools
Framer
CHRONO is a two player action game available on Steam, Itch. I developed it completely independently over the course of six months at NYU Game Center. It was released on December 12th, 2018.
Since then its been downloaded 50,000+ times alongside being shown at Wonderville and the Brooklyn Brewery.
Developed in Unity Engine with C#.
Sound Design in Ableton Live & Logic Pro X.
Visual Design in Photoshop & Illustrator.
type
Game
skill
Game Development
tools
Framer
CHRONO is a two player action game available on Steam, Itch. I developed it completely independently over the course of six months at NYU Game Center. It was released on December 12th, 2018.
Since then its been downloaded 50,000+ times alongside being shown at Wonderville and the Brooklyn Brewery.
Developed in Unity Engine with C#.
Sound Design in Ableton Live & Logic Pro X.
Visual Design in Photoshop & Illustrator.
type
Game
skill
Game Development
tools
Framer
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.say hello
im excited to figure out what's next for me! drop me an email and let's chat.
.say hello
im excited to figure out what's next for me! drop me an email and let's chat.
.say hello
im excited to figure out what's next for me! drop me an email and let's chat.
.say hello