MULTIPUCK
MULTIPUCK
MULTIPUCK
MULTIPUCK
after years on the age old international space station hardware, the game played by astronauts to pass the time has finally made its way back to earth...
after years on the age old international space station hardware, the game played by astronauts to pass the time has finally made its way back to earth...
after years on the age old international space station hardware, the game played by astronauts to pass the time has finally made its way back to earth...
after years on the age old international space station hardware, the game played by astronauts to pass the time has finally made its way back to earth...
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.info
MULTIPUCK was a game created for the launch of the international space station on November 20, 1998. Inspired by the minimalist yet eccentric arcade games of the time, it was designed to help the astronauts maintain their social connections with each other far from earth. After 20 years of floating in space, it has finally been brought home by Andrew R. Morgan on April 17th, 2020.
MULTIPUCK was concepted, designed, and developed in full by me over the course of 6 months at the NYU Game Center. The game was released on May 21st 2020, and became a part of itch.io’s Bundle for Racial Justice and Equality shortly after.
“what makes MULTIPUCK stand out is its flavor, its aesthetic, and attention to detail as you play a strange fusion of airhockey pinball. Everything feels like it is coming to life, moving with you as you keep up the pace and ensure the most points can be gained. Retro aesthetics can be finnicky, but it works wonders here to keep things simple yet succulent.”
type
Game
skill
Game Development
tools
Unity, Photoshop, Ableton Live
MULTIPUCK was a game created for the launch of the international space station on November 20, 1998. Inspired by the minimalist yet eccentric arcade games of the time, it was designed to help the astronauts maintain their social connections with each other far from earth. After 20 years of floating in space, it has finally been brought home by Andrew R. Morgan on April 17th, 2020.
MULTIPUCK was concepted, designed, and developed in full by me over the course of 6 months at the NYU Game Center. The game was released on May 21st 2020, and became a part of itch.io’s Bundle for Racial Justice and Equality shortly after.
“what makes MULTIPUCK stand out is its flavor, its aesthetic, and attention to detail as you play a strange fusion of airhockey pinball. Everything feels like it is coming to life, moving with you as you keep up the pace and ensure the most points can be gained. Retro aesthetics can be finnicky, but it works wonders here to keep things simple yet succulent.”
type
Game
skill
Game Development
tools
Unity, Photoshop, Ableton Live
MULTIPUCK was a game created for the launch of the international space station on November 20, 1998. Inspired by the minimalist yet eccentric arcade games of the time, it was designed to help the astronauts maintain their social connections with each other far from earth. After 20 years of floating in space, it has finally been brought home by Andrew R. Morgan on April 17th, 2020.
MULTIPUCK was concepted, designed, and developed in full by me over the course of 6 months at the NYU Game Center. The game was released on May 21st 2020, and became a part of itch.io’s Bundle for Racial Justice and Equality shortly after.
“what makes MULTIPUCK stand out is its flavor, its aesthetic, and attention to detail as you play a strange fusion of airhockey pinball. Everything feels like it is coming to life, moving with you as you keep up the pace and ensure the most points can be gained. Retro aesthetics can be finnicky, but it works wonders here to keep things simple yet succulent.”
type
Game
skill
Game Development
tools
Unity, Photoshop, Ableton Live
MULTIPUCK was a game created for the launch of the international space station on November 20, 1998. Inspired by the minimalist yet eccentric arcade games of the time, it was designed to help the astronauts maintain their social connections with each other far from earth. After 20 years of floating in space, it has finally been brought home by Andrew R. Morgan on April 17th, 2020.
MULTIPUCK was concepted, designed, and developed in full by me over the course of 6 months at the NYU Game Center. The game was released on May 21st 2020, and became a part of itch.io’s Bundle for Racial Justice and Equality shortly after.
“what makes MULTIPUCK stand out is its flavor, its aesthetic, and attention to detail as you play a strange fusion of airhockey pinball. Everything feels like it is coming to life, moving with you as you keep up the pace and ensure the most points can be gained. Retro aesthetics can be finnicky, but it works wonders here to keep things simple yet succulent.”
type
Game
skill
Game Development
tools
Unity, Photoshop, Ableton Live
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.say hello
im excited to figure out what's next for me! drop me an email and let's chat.
.say hello
im excited to figure out what's next for me! drop me an email and let's chat.
.say hello
im excited to figure out what's next for me! drop me an email and let's chat.
.say hello